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LeanPool.AFormalizationOfBorelDeterminacyInLean.Proof.BuildLevelwise

LeanPool.AFormalizationOfBorelDeterminacyInLean.Proof.BuildLevelwise #

Auxiliary declarations for the Borel determinacy formalization.

Auxiliary declaration for the Borel determinacy formalization.

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    @[simp]
    theorem GaleStewartGame.bodySystem_con' {k m : } {T : Descriptive.Tree.Trees} (x : BodySystemObj T) :
    (x.res k) <+: (x.res m) k m
    @[simp]
    theorem GaleStewartGame.bodySystem_take_val {k m : } {T : Descriptive.Tree.Trees} (x : BodySystemObj T) :
    List.take m (x.res k) = (x.res (min k m))
    theorem GaleStewartGame.bodySystem_take' {k m : } {T : Descriptive.Tree.Trees} (x : BodySystemObj T) (h : m k) :
    List.take m (x.res k) = (x.res m)

    an isomorph of bodyFunctor that is more convenient to build levelwise

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      @[reducible, inline]

      Auxiliary declaration for the Borel determinacy formalization.

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        @[reducible, inline]

        Auxiliary declaration for the Borel determinacy formalization.

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          Auxiliary declaration for the Borel determinacy formalization.

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            Auxiliary declaration for the Borel determinacy formalization.

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              @[reducible, inline]

              Auxiliary declaration for the Borel determinacy formalization.

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                @[reducible, inline]

                Auxiliary declaration for the Borel determinacy formalization.

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                  theorem GaleStewartGame.BodySystemObj.res_val_congr {m n : } {T : Descriptive.Tree.Trees} (x y : BodySystemObj T) (h : x = y) (h' : m = n) :
                  (x.res m) = (y.res n)
                  @[simp]
                  @[simp]
                  theorem GaleStewartGame.iff_pInv_lenHom (p : Player) {S T : Descriptive.Tree.Trees} (f : S T) (x : T.snd) (h : Descriptive.Tree.Fixing (↑x).length f) :

                  a strategy defined only on positions up to length k

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                    theorem GaleStewartGame.ResStrategy.ext {k : } {T : Descriptive.Tree.Trees} {p : Player} {S S' : ResStrategy T p k} (h : ∀ (x : T.snd) (hp : IsPosition (↑x) p) (hl : (↑x).length k), S x hp hl = S' x hp hl) :
                    S = S'
                    theorem GaleStewartGame.ResStrategy.ext_iff {k : } {T : Descriptive.Tree.Trees} {p : Player} {S S' : ResStrategy T p k} :
                    S = S' ∀ (x : T.snd) (hp : IsPosition (↑x) p) (hl : (↑x).length k), S x hp hl = S' x hp hl
                    theorem GaleStewartGame.ResStrategy.eval_val'_congr' {k : } {T : Descriptive.Tree.Trees} {p : Player} (S S' : ResStrategy T p k) (h : S = S') (x x' : T.snd) (h' : x = x') (hp : IsPosition (↑x) p) (hl : (↑x).length k) :
                    (S x hp hl).val' = (S' x' ).val'
                    theorem GaleStewartGame.ResStrategy.eval_valT'_congr' {k : } {T : Descriptive.Tree.Trees} {p : Player} (S S' : ResStrategy T p k) (h : S = S') (x x' : T.snd) (h' : x = x') (hp : IsPosition (↑x) p) (hl : (↑x).length k) :
                    (S x hp hl).valT' = (S' x' ).valT'
                    theorem GaleStewartGame.ResStrategy.eval_val_congr' {k : } {T : Descriptive.Tree.Trees} {p : Player} (S S' : ResStrategy T p k) (h : S = S') (x x' : T.snd) (h' : x = x') (hp : IsPosition (↑x) p) (hl : (↑x).length k) :
                    (S x hp hl) = (S' x' )
                    def GaleStewartGame.ResStrategy.res {k m : } {T : Descriptive.Tree.Trees} {p : Player} (h : m k) (S : ResStrategy T p k) :

                    Auxiliary declaration for the Borel determinacy formalization.

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                      @[simp]
                      theorem GaleStewartGame.ResStrategy.res_trans {T : Descriptive.Tree.Trees} {p : Player} (m n k : ) (S : ResStrategy T p k) (mn : m n) (nk : n k) :
                      res mn (res nk S) = res S
                      noncomputable def GaleStewartGame.ResStrategy.fromMap {k : } {S T : Descriptive.Tree.Trees} {p : Player} (f : S T) (h : Descriptive.Tree.Fixing k f := by as_aux_lemma => synthFixing) (S' : ResStrategy S p k) :

                      Auxiliary declaration for the Borel determinacy formalization.

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                        theorem GaleStewartGame.ResStrategy.fromMap_congr {k : } {S T : Descriptive.Tree.Trees} {p : Player} {f g : S T} (heq : f = g) (hh : Descriptive.Tree.Fixing k f) :
                        fromMap f hh = fromMap g
                        noncomputable def GaleStewartGame.ResStrategy.fromMapInv {k : } {S T : Descriptive.Tree.Trees} {p : Player} (f : S T) (h : Descriptive.Tree.Fixing (k + 1) f := by as_aux_lemma => synthFixing) (S' : ResStrategy T p k) :

                        Auxiliary declaration for the Borel determinacy formalization.

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                          noncomputable def GaleStewartGame.ResStrategy.fromMapEquiv {S T : Descriptive.Tree.Trees} (p : Player) (k : ) (f : S T) (h : Descriptive.Tree.Fixing (k + 1) f := by as_aux_lemma => synthFixing) :

                          Auxiliary declaration for the Borel determinacy formalization.

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                            @[simp]
                            theorem GaleStewartGame.ResStrategy.res_fromMap {S T : Descriptive.Tree.Trees} {p : Player} {k m : } (h : m k) (f : S T) (hf : Descriptive.Tree.Fixing k f) (S' : ResStrategy S p k) :
                            res h (fromMap f hf S') = fromMap f (res h S')
                            @[simp]
                            theorem GaleStewartGame.ResStrategy.fromMap_comp {p : Player} (k : ) {S T U : Descriptive.Tree.Trees} (f : S T) (g : T U) (hf : Descriptive.Tree.Fixing k f := by as_aux_lemma => synthFixing) (hg : Descriptive.Tree.Fixing k g := by as_aux_lemma => synthFixing) (S' : ResStrategy S p k) :
                            @[simp]
                            theorem GaleStewartGame.ResStrategy.fromMap_valT' {k : } {p : Player} {S T : Descriptive.Tree.Trees} (f : S T) (hf : Descriptive.Tree.Fixing k f) (S' : ResStrategy S p k) (x : (fun (S : Descriptive.Tree.Trees) => S.snd) S) (hx : IsPosition (↑x) p) (hl : (↑x).length k) :

                            a strategy as an inverse limit of a sequence of ResStrategy

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                              @[simp]
                              theorem GaleStewartGame.StrategySystem.con' {k m : } {T : Descriptive.Tree.Trees} {p : Player} (S : StrategySystem T p) (h : k m) :
                              ResStrategy.res h (S.str m) = S.str k

                              Auxiliary declaration for the Borel determinacy formalization.

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                                @[simp]
                                theorem GaleStewartGame.strategyEquivSystem_symm_apply {T : Descriptive.Tree.Trees} {p : Player} (S : StrategySystem T p) (x : T.snd) (hp : IsPosition (↑x) p) :
                                strategyEquivSystem.symm S x hp = S.str (↑x).length x hp
                                @[simp]
                                theorem GaleStewartGame.strategyEquivSystem_apply_str {T : Descriptive.Tree.Trees} {p : Player} (S : Strategy T.snd p) (x✝ : ) (x : T.snd) (h : IsPosition (↑x) p) (x✝¹ : (↑x).length x✝) :
                                (strategyEquivSystem S).str x✝ x h x✝¹ = S x h
                                theorem GaleStewartGame.preStrategy_body {p : Player} {A : Type u_1} {T : (Descriptive.tree A)} {y : Stream' A} (f : PreStrategy T p) :
                                y Descriptive.Tree.body f.subtree ∃ (hy : y Descriptive.Tree.body T), ∀ (x : T) (hp : IsPosition (↑x) p) (hb : y Stream'.Discrete.principalOpen x), y.get (↑x).length, f x hp
                                theorem GaleStewartGame.strategy_body {p : Player} {A : Type u_1} {T : (Descriptive.tree A)} {y : Stream' A} (f : Strategy T p) :
                                y Descriptive.Tree.body f.pre.subtree y Descriptive.Tree.body T ∀ (x : T) (hp : IsPosition (↑x) p), y Stream'.Discrete.principalOpen xy.get (↑x).length = (f x hp)

                                Auxiliary declaration for the Borel determinacy formalization.

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